Universal Fighting Engine | BeanMan's Bazooka Battle!
About | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This game was created as a test for 2D graphics using Universal Fighting Engine, a toolkit for making fighting games in Unity. The only UFE mods used are Live Combo Update, Particle Mirror and Projectile Mirror. There's some clean up in GUIScript.cs, and I created a custom Intro screen with simple functions for each button. All graphics, animations and effects were created in Unity itself, using assets from the 2D Platformer sample project. Some effects and UI elements were created by me. Scroll to bottom of page for development screenshot. | |||||||||||||||||
Controls | |||||||||||||||||
|
| ||||||||||||||||
Commands | |||||||||||||||||
Launcher: Heavy FollowUp: Up (after Launcher) Sweep: Crouch Heavy Slam: (air) Heavy |
Straight Rocket: Down, Forward + Attack Up Rocket: Down, Back + Attack Down Rocket: (air) Down, Forward + Attack Rocket Jump: Forward, Down, Forward + Attack Rocket Dive: (air) Down, Back + Attack ------- Super S.Rocket: Down, Forward x2 + Attack Super U.Rocket: Down, Back x2 + Attack Super Rocket Dive: (air) Down, Back x2 + Attack | ||||||||||||||||
Change Log |